﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(RayItem))]
public class RayItemEditor : Editor
{

    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
   //     (this.target as RayItem).OnStart();
    }
}
